Re: A global plugin problem
Ken Perry
This worked in the old plugin now though with PIL it is telling me that image.py in pil can’t import
From . import image.py
So I do:
From PIL import ImageGrab
Then when I run the plugin Ig et an error saying File "C:\Users\kperr\AppData\Roaming\nvda\scratchpad\globalPlugins\graphiti\__init__.py", line 17, in <module> from PIL import ImageGrab File "C:\Users\kperr\AppData\Roaming\nvda\scratchpad\globalPlugins\graphiti\PIL\ImageGrab.py", line 20, in <module> from . import Image File "C:\Users\kperr\AppData\Roaming\nvda\scratchpad\globalPlugins\graphiti\PIL\Image.py", line 89, in <module> from . import _imaging as core ImportError: cannot import name '_imaging' from 'PIL' (C:\Users\kperr\AppData\Roaming\nvda\scratchpad\globalPlugins\graphiti\PIL\__init__.py) INFO - core.main (14:52:30.502) - MainThread (18752):
From: nvda-addons@nvda-addons.groups.io <nvda-addons@nvda-addons.groups.io> On Behalf Of Joseph Lee
Sent: Saturday, January 15, 2022 2:30 PM To: nvda-addons@nvda-addons.groups.io Subject: Re: [nvda-addons] A global plugin problem
Hi, Resource Monitor uses psutil module. To use external Python modules, you must copy the contents of the module to the place where you need to use it. For example, to use psutil inside a global plugin named “something”, you must copy the psutil module folder itself to globalPlugins/something and import it from __init__.py. This will work well if the module uses Python standard libraries that ships with NVDA (as part of its package process, Python will call py2exe to package NVDA modules and dependencies inside an executable archive powered by NSIS, as py2exe will pick up libraires that NVDA and its dependencies import). Cheers, Joseph
From: nvda-addons@nvda-addons.groups.io <nvda-addons@nvda-addons.groups.io> On Behalf Of Ken Perry
Ok I am stuck. Is there some way to install packages because so far nothing I do has made it so I can use the following packages in a plugin
Aenum, and pillow.
If I was writing a regular python program I would just pip install the packages and be done. Since this is enclosed in nvda this does not work. I don’t see anything in the development documents about this problem. Is it that no one uses external packages with their plugins? That is a big shocking.
Ken
From: nvda-addons@nvda-addons.groups.io <nvda-addons@nvda-addons.groups.io> On Behalf Of Ken Perry via groups.io
Ok that makes since. And it works partly. I also need to use the PIL library so when I did the old plugin I put the package for PIL and the package for aenum in the folder. And then referenced them just like I would any other time. Now that is not working. The following is the code I used before what do I need to do now. Is there a better way to include two packages that are not installed with NVDA.
PLUGIN_DIR = os.path.dirname(__file__)
# Add bundled copy of PIL to module search path. sys.path.append(os.path.join(PLUGIN_DIR, "PIL")) import ImageGrab del sys.path[-1]
I have another set of this code in graphit.py to import from aenum but it used to be From aenum import IntFlag From aenum import enum
Now that will not work. I tried doing all kinds of things for the above problem but I am at a loss how to fix it. Is there a way to install packages into plugins now or is there some python way to fix this.
From: nvda-addons@nvda-addons.groups.io <nvda-addons@nvda-addons.groups.io> On Behalf Of Joseph Lee
Hi, You must use relative import like so: from . import modname
This, by the way, also works in Python 2. Cheers, Joseph
From: nvda-addons@nvda-addons.groups.io <nvda-addons@nvda-addons.groups.io> On Behalf Of Ken Perry
I don’t mind saying exactly what it is. I do wish there was a generic answer. This is to fix the Graphiti plugin. It is for a demo unit. My file structure right now looks something like this
Scratchpad/ globalPlugins/Graphiti/__init__.py Scratchpad/ globalPlugins/graphiti/graphiti.py
The code in __init__.py looks like: Import graphiti
The graphiti class is the driver for the device. I use it in other programs with no problem just like this and it worked when I used it in the global plugin for the older version of NV DA. I have updated the Graphiti.py and the __init__.py and the __init__.py works if I replace the use of the graphiti.py with messages to test it. The error in the log is on the line where the import graphiti is and the log says it can’t find the graphiti module.
Ken From: nvda-addons@nvda-addons.groups.io <nvda-addons@nvda-addons.groups.io> On Behalf Of Travis Roth
I think this changed in python3 and I usually have to mess around until it works. I don’t know the directory structure you have, but for something like \addon\appModules\appllicationName
If you then have __init__.py and myModule.py and myFunctions.py you need to tell it to look in the current directory for other files in that folder such as import .myModule from .myFunctions import makeBraille, makeSpeech
From: nvda-addons@nvda-addons.groups.io <nvda-addons@nvda-addons.groups.io> On Behalf Of Ken Perry
I have an old global plug in for before NVDA was switched to 3.x It worked fine and I have fixed all the problems that have to do with the difference in python types.
Here is the problem I have several python files in the global plugin. The
__init__.py file has an import like this:
Import myclass
Then there is a file in the same folder
Myclass.py
The global plugin can not find the file I am importing. It used to work fine is there some new thing I have to do to let the global plugin know where my other classes are? Note I have my global plugin in a folder like myplugin under the developer scratchpad folder and I know it is at least being found because if I take the class I am importing out the key press works fine and presents the message I want it to. In the log though it says it can’t find myclass module.
Ken
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Re: A global plugin problem
Hi, Resource Monitor uses psutil module. To use external Python modules, you must copy the contents of the module to the place where you need to use it. For example, to use psutil inside a global plugin named “something”, you must copy the psutil module folder itself to globalPlugins/something and import it from __init__.py. This will work well if the module uses Python standard libraries that ships with NVDA (as part of its package process, Python will call py2exe to package NVDA modules and dependencies inside an executable archive powered by NSIS, as py2exe will pick up libraires that NVDA and its dependencies import). Cheers, Joseph
From: nvda-addons@nvda-addons.groups.io <nvda-addons@nvda-addons.groups.io> On Behalf Of Ken Perry
Sent: Saturday, January 15, 2022 10:32 AM To: nvda-addons@nvda-addons.groups.io Subject: Re: [nvda-addons] A global plugin problem
Ok I am stuck. Is there some way to install packages because so far nothing I do has made it so I can use the following packages in a plugin
Aenum, and pillow.
If I was writing a regular python program I would just pip install the packages and be done. Since this is enclosed in nvda this does not work. I don’t see anything in the development documents about this problem. Is it that no one uses external packages with their plugins? That is a big shocking.
Ken
From: nvda-addons@nvda-addons.groups.io <nvda-addons@nvda-addons.groups.io> On Behalf Of Ken Perry via groups.io
Ok that makes since. And it works partly. I also need to use the PIL library so when I did the old plugin I put the package for PIL and the package for aenum in the folder. And then referenced them just like I would any other time. Now that is not working. The following is the code I used before what do I need to do now. Is there a better way to include two packages that are not installed with NVDA.
PLUGIN_DIR = os.path.dirname(__file__)
# Add bundled copy of PIL to module search path. sys.path.append(os.path.join(PLUGIN_DIR, "PIL")) import ImageGrab del sys.path[-1]
I have another set of this code in graphit.py to import from aenum but it used to be From aenum import IntFlag From aenum import enum
Now that will not work. I tried doing all kinds of things for the above problem but I am at a loss how to fix it. Is there a way to install packages into plugins now or is there some python way to fix this.
From: nvda-addons@nvda-addons.groups.io <nvda-addons@nvda-addons.groups.io> On Behalf Of Joseph Lee
Hi, You must use relative import like so: from . import modname
This, by the way, also works in Python 2. Cheers, Joseph
From: nvda-addons@nvda-addons.groups.io <nvda-addons@nvda-addons.groups.io> On Behalf Of Ken Perry
I don’t mind saying exactly what it is. I do wish there was a generic answer. This is to fix the Graphiti plugin. It is for a demo unit. My file structure right now looks something like this
Scratchpad/ globalPlugins/Graphiti/__init__.py Scratchpad/ globalPlugins/graphiti/graphiti.py
The code in __init__.py looks like: Import graphiti
The graphiti class is the driver for the device. I use it in other programs with no problem just like this and it worked when I used it in the global plugin for the older version of NV DA. I have updated the Graphiti.py and the __init__.py and the __init__.py works if I replace the use of the graphiti.py with messages to test it. The error in the log is on the line where the import graphiti is and the log says it can’t find the graphiti module.
Ken From: nvda-addons@nvda-addons.groups.io <nvda-addons@nvda-addons.groups.io> On Behalf Of Travis Roth
I think this changed in python3 and I usually have to mess around until it works. I don’t know the directory structure you have, but for something like \addon\appModules\appllicationName
If you then have __init__.py and myModule.py and myFunctions.py you need to tell it to look in the current directory for other files in that folder such as import .myModule from .myFunctions import makeBraille, makeSpeech
From: nvda-addons@nvda-addons.groups.io <nvda-addons@nvda-addons.groups.io> On Behalf Of Ken Perry
I have an old global plug in for before NVDA was switched to 3.x It worked fine and I have fixed all the problems that have to do with the difference in python types.
Here is the problem I have several python files in the global plugin. The
__init__.py file has an import like this:
Import myclass
Then there is a file in the same folder
Myclass.py
The global plugin can not find the file I am importing. It used to work fine is there some new thing I have to do to let the global plugin know where my other classes are? Note I have my global plugin in a folder like myplugin under the developer scratchpad folder and I know it is at least being found because if I take the class I am importing out the key press works fine and presents the message I want it to. In the log though it says it can’t find myclass module.
Ken
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Re: A global plugin problem
Ken Perry
Ok I am stuck. Is there some way to install packages because so far nothing I do has made it so I can use the following packages in a plugin
Aenum, and pillow.
If I was writing a regular python program I would just pip install the packages and be done. Since this is enclosed in nvda this does not work. I don’t see anything in the development documents about this problem. Is it that no one uses external packages with their plugins? That is a big shocking.
Ken
From: nvda-addons@nvda-addons.groups.io <nvda-addons@nvda-addons.groups.io> On Behalf Of Ken Perry via groups.io
Sent: Friday, January 14, 2022 11:21 PM To: nvda-addons@nvda-addons.groups.io Subject: Re: [nvda-addons] A global plugin problem
Ok that makes since. And it works partly. I also need to use the PIL library so when I did the old plugin I put the package for PIL and the package for aenum in the folder. And then referenced them just like I would any other time. Now that is not working. The following is the code I used before what do I need to do now. Is there a better way to include two packages that are not installed with NVDA.
PLUGIN_DIR = os.path.dirname(__file__)
# Add bundled copy of PIL to module search path. sys.path.append(os.path.join(PLUGIN_DIR, "PIL")) import ImageGrab del sys.path[-1]
I have another set of this code in graphit.py to import from aenum but it used to be From aenum import IntFlag From aenum import enum
Now that will not work. I tried doing all kinds of things for the above problem but I am at a loss how to fix it. Is there a way to install packages into plugins now or is there some python way to fix this.
From: nvda-addons@nvda-addons.groups.io <nvda-addons@nvda-addons.groups.io> On Behalf Of Joseph Lee
Hi, You must use relative import like so: from . import modname
This, by the way, also works in Python 2. Cheers, Joseph
From: nvda-addons@nvda-addons.groups.io <nvda-addons@nvda-addons.groups.io> On Behalf Of Ken Perry
I don’t mind saying exactly what it is. I do wish there was a generic answer. This is to fix the Graphiti plugin. It is for a demo unit. My file structure right now looks something like this
Scratchpad/ globalPlugins/Graphiti/__init__.py Scratchpad/ globalPlugins/graphiti/graphiti.py
The code in __init__.py looks like: Import graphiti
The graphiti class is the driver for the device. I use it in other programs with no problem just like this and it worked when I used it in the global plugin for the older version of NV DA. I have updated the Graphiti.py and the __init__.py and the __init__.py works if I replace the use of the graphiti.py with messages to test it. The error in the log is on the line where the import graphiti is and the log says it can’t find the graphiti module.
Ken From: nvda-addons@nvda-addons.groups.io <nvda-addons@nvda-addons.groups.io> On Behalf Of Travis Roth
I think this changed in python3 and I usually have to mess around until it works. I don’t know the directory structure you have, but for something like \addon\appModules\appllicationName
If you then have __init__.py and myModule.py and myFunctions.py you need to tell it to look in the current directory for other files in that folder such as import .myModule from .myFunctions import makeBraille, makeSpeech
From: nvda-addons@nvda-addons.groups.io <nvda-addons@nvda-addons.groups.io> On Behalf Of Ken Perry
I have an old global plug in for before NVDA was switched to 3.x It worked fine and I have fixed all the problems that have to do with the difference in python types.
Here is the problem I have several python files in the global plugin. The
__init__.py file has an import like this:
Import myclass
Then there is a file in the same folder
Myclass.py
The global plugin can not find the file I am importing. It used to work fine is there some new thing I have to do to let the global plugin know where my other classes are? Note I have my global plugin in a folder like myplugin under the developer scratchpad folder and I know it is at least being found because if I take the class I am importing out the key press works fine and presents the message I want it to. In the log though it says it can’t find myclass module.
Ken
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Extending browse mode with a script.
Pawel Urbanski
Hi Everyone,
Since browse mode is somehow sepcialized I would like to ask for hints about the following case: ** How to extend quick navigation with a script so I can assign it in the gestures mapping? ** Is there some add-on I could check for code example? Bhanks, Pawel
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Re: I need help: Porting NVDA checklistbox to an external program.
Héctor Javier Benítez Corredera
Hello Mr. Derek.
El 03/01/2022 a las 3:09, derek riemer
escribió:
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Re: At last... RibbonExplorer
#newaddon
Brian's Mail list account
That was my thought as well. I simply never understood the logic of making ribbon menus. It would have been relatively easy for Microsoft to have made their shell with an option for ribbons or traditional menus. I think from all those I've met who are used to XP, these menus are the worst thing in the world to figure out the logic for when you want to do something you don't have the short cut for. Surely muddling property sheets, menus and bits of toolbars all in a complete mish mash has got to be wrong, yet they persist, despite almost every user sighted too not, saying they are hard to work with.
toggle quoted messageShow quoted text
Sorry, I feel better now. Brian bglists@blueyonder.co.uk Sent via blueyonder. Please address personal E-mail to:- briang1@blueyonder.co.uk, putting 'Brian Gaff' in the display name field. Newsgroup monitored: alt.comp.blind-users
----- Original Message -----
From: "Roger Stewart" <paganus2@gmail.com> To: <nvda-addons@nvda-addons.groups.io> Sent: Thursday, January 13, 2022 3:42 PM Subject: Re: [nvda-addons] At last... RibbonExplorer #newAddon Will this work with Notepad and other apps that use ribbons?
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Re: A global plugin problem
Ken Perry
Ok that makes since. And it works partly. I also need to use the PIL library so when I did the old plugin I put the package for PIL and the package for aenum in the folder. And then referenced them just like I would any other time. Now that is not working. The following is the code I used before what do I need to do now. Is there a better way to include two packages that are not installed with NVDA.
PLUGIN_DIR = os.path.dirname(__file__)
# Add bundled copy of PIL to module search path. sys.path.append(os.path.join(PLUGIN_DIR, "PIL")) import ImageGrab del sys.path[-1]
I have another set of this code in graphit.py to import from aenum but it used to be From aenum import IntFlag From aenum import enum
Now that will not work. I tried doing all kinds of things for the above problem but I am at a loss how to fix it. Is there a way to install packages into plugins now or is there some python way to fix this.
From: nvda-addons@nvda-addons.groups.io <nvda-addons@nvda-addons.groups.io> On Behalf Of Joseph Lee
Sent: Friday, January 14, 2022 10:17 PM To: nvda-addons@nvda-addons.groups.io Subject: Re: [nvda-addons] A global plugin problem
Hi, You must use relative import like so: from . import modname
This, by the way, also works in Python 2. Cheers, Joseph
From: nvda-addons@nvda-addons.groups.io <nvda-addons@nvda-addons.groups.io> On Behalf Of Ken Perry
I don’t mind saying exactly what it is. I do wish there was a generic answer. This is to fix the Graphiti plugin. It is for a demo unit. My file structure right now looks something like this
Scratchpad/ globalPlugins/Graphiti/__init__.py Scratchpad/ globalPlugins/graphiti/graphiti.py
The code in __init__.py looks like: Import graphiti
The graphiti class is the driver for the device. I use it in other programs with no problem just like this and it worked when I used it in the global plugin for the older version of NV DA. I have updated the Graphiti.py and the __init__.py and the __init__.py works if I replace the use of the graphiti.py with messages to test it. The error in the log is on the line where the import graphiti is and the log says it can’t find the graphiti module.
Ken From: nvda-addons@nvda-addons.groups.io <nvda-addons@nvda-addons.groups.io> On Behalf Of Travis Roth
I think this changed in python3 and I usually have to mess around until it works. I don’t know the directory structure you have, but for something like \addon\appModules\appllicationName
If you then have __init__.py and myModule.py and myFunctions.py you need to tell it to look in the current directory for other files in that folder such as import .myModule from .myFunctions import makeBraille, makeSpeech
From: nvda-addons@nvda-addons.groups.io <nvda-addons@nvda-addons.groups.io> On Behalf Of Ken Perry
I have an old global plug in for before NVDA was switched to 3.x It worked fine and I have fixed all the problems that have to do with the difference in python types.
Here is the problem I have several python files in the global plugin. The
__init__.py file has an import like this:
Import myclass
Then there is a file in the same folder
Myclass.py
The global plugin can not find the file I am importing. It used to work fine is there some new thing I have to do to let the global plugin know where my other classes are? Note I have my global plugin in a folder like myplugin under the developer scratchpad folder and I know it is at least being found because if I take the class I am importing out the key press works fine and presents the message I want it to. In the log though it says it can’t find myclass module.
Ken
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Re: A global plugin problem
Hi, You must use relative import like so: from . import modname
This, by the way, also works in Python 2. Cheers, Joseph
From: nvda-addons@nvda-addons.groups.io <nvda-addons@nvda-addons.groups.io> On Behalf Of Ken Perry
Sent: Friday, January 14, 2022 7:14 PM To: nvda-addons@nvda-addons.groups.io Subject: Re: [nvda-addons] A global plugin problem
I don’t mind saying exactly what it is. I do wish there was a generic answer. This is to fix the Graphiti plugin. It is for a demo unit. My file structure right now looks something like this
Scratchpad/ globalPlugins/Graphiti/__init__.py Scratchpad/ globalPlugins/graphiti/graphiti.py
The code in __init__.py looks like: Import graphiti
The graphiti class is the driver for the device. I use it in other programs with no problem just like this and it worked when I used it in the global plugin for the older version of NV DA. I have updated the Graphiti.py and the __init__.py and the __init__.py works if I replace the use of the graphiti.py with messages to test it. The error in the log is on the line where the import graphiti is and the log says it can’t find the graphiti module.
Ken From: nvda-addons@nvda-addons.groups.io <nvda-addons@nvda-addons.groups.io> On Behalf Of Travis Roth
I think this changed in python3 and I usually have to mess around until it works. I don’t know the directory structure you have, but for something like \addon\appModules\appllicationName
If you then have __init__.py and myModule.py and myFunctions.py you need to tell it to look in the current directory for other files in that folder such as import .myModule from .myFunctions import makeBraille, makeSpeech
From: nvda-addons@nvda-addons.groups.io <nvda-addons@nvda-addons.groups.io> On Behalf Of Ken Perry
I have an old global plug in for before NVDA was switched to 3.x It worked fine and I have fixed all the problems that have to do with the difference in python types.
Here is the problem I have several python files in the global plugin. The
__init__.py file has an import like this:
Import myclass
Then there is a file in the same folder
Myclass.py
The global plugin can not find the file I am importing. It used to work fine is there some new thing I have to do to let the global plugin know where my other classes are? Note I have my global plugin in a folder like myplugin under the developer scratchpad folder and I know it is at least being found because if I take the class I am importing out the key press works fine and presents the message I want it to. In the log though it says it can’t find myclass module.
Ken
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Re: A global plugin problem
Ken Perry
I don’t mind saying exactly what it is. I do wish there was a generic answer. This is to fix the Graphiti plugin. It is for a demo unit. My file structure right now looks something like this
Scratchpad/ globalPlugins/Graphiti/__init__.py Scratchpad/ globalPlugins/graphiti/graphiti.py
The code in __init__.py looks like: Import graphiti
The graphiti class is the driver for the device. I use it in other programs with no problem just like this and it worked when I used it in the global plugin for the older version of NV DA. I have updated the Graphiti.py and the __init__.py and the __init__.py works if I replace the use of the graphiti.py with messages to test it. The error in the log is on the line where the import graphiti is and the log says it can’t find the graphiti module.
Ken
From: nvda-addons@nvda-addons.groups.io <nvda-addons@nvda-addons.groups.io> On Behalf Of Travis Roth
I think this changed in python3 and I usually have to mess around until it works. I don’t know the directory structure you have, but for something like \addon\appModules\appllicationName
If you then have __init__.py and myModule.py and myFunctions.py you need to tell it to look in the current directory for other files in that folder such as import .myModule from .myFunctions import makeBraille, makeSpeech
From: nvda-addons@nvda-addons.groups.io <nvda-addons@nvda-addons.groups.io> On Behalf Of Ken Perry
I have an old global plug in for before NVDA was switched to 3.x It worked fine and I have fixed all the problems that have to do with the difference in python types.
Here is the problem I have several python files in the global plugin. The
__init__.py file has an import like this:
Import myclass
Then there is a file in the same folder
Myclass.py
The global plugin can not find the file I am importing. It used to work fine is there some new thing I have to do to let the global plugin know where my other classes are? Note I have my global plugin in a folder like myplugin under the developer scratchpad folder and I know it is at least being found because if I take the class I am importing out the key press works fine and presents the message I want it to. In the log though it says it can’t find myclass module.
Ken
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Re: A global plugin problem
Travis Roth
I think this changed in python3 and I usually have to mess around until it works. I don’t know the directory structure you have, but for something like \addon\appModules\appllicationName
If you then have __init__.py and myModule.py and myFunctions.py you need to tell it to look in the current directory for other files in that folder such as import .myModule from .myFunctions import makeBraille, makeSpeech
From: nvda-addons@nvda-addons.groups.io <nvda-addons@nvda-addons.groups.io> On Behalf Of Ken Perry
Sent: Friday, January 14, 2022 8:27 PM To: nvda-addons@groups.io Subject: [nvda-addons] A global plugin problem
I have an old global plug in for before NVDA was switched to 3.x It worked fine and I have fixed all the problems that have to do with the difference in python types.
Here is the problem I have several python files in the global plugin. The
__init__.py file has an import like this:
Import myclass
Then there is a file in the same folder
Myclass.py
The global plugin can not find the file I am importing. It used to work fine is there some new thing I have to do to let the global plugin know where my other classes are? Note I have my global plugin in a folder like myplugin under the developer scratchpad folder and I know it is at least being found because if I take the class I am importing out the key press works fine and presents the message I want it to. In the log though it says it can’t find myclass module.
Ken
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A global plugin problem
Ken Perry
I have an old global plug in for before NVDA was switched to 3.x It worked fine and I have fixed all the problems that have to do with the difference in python types.
Here is the problem I have several python files in the global plugin. The
__init__.py file has an import like this:
Import myclass
Then there is a file in the same folder
Myclass.py
The global plugin can not find the file I am importing. It used to work fine is there some new thing I have to do to let the global plugin know where my other classes are? Note I have my global plugin in a folder like myplugin under the developer scratchpad folder and I know it is at least being found because if I take the class I am importing out the key press works fine and presents the message I want it to. In the log though it says it can’t find myclass module.
Ken
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Avoiding running a globalModule to run in secure windows and during installation
Rui Fontes
Hello!
To accomplish what is in subject, it is correct the following lines? if (globalVars.appArgs.secure or globalVars.appArgs.install or globalVars.appArgs.minimal): return Thanks in advance! Rui Fontes
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Re: At last... RibbonExplorer
#newaddon
Alberto Buffolino
Eilana Benish, il 14/01/2022 10.23, ha scritto:
but either I don't understand or it is not possible to change the values, select or open some comboboxes. for example the font selection combo box - I did not succeed too select a font or start typing in this autocomplete combobox the first characters of the font name.Alberto: Hi Eilana, try to expand with right arrow, like a submenu. I made this to prevent accidental changes with arrows. And yes, I must add alt+downArrow and enter too... and it must be documented. I have also disabled the "selected" announcement, quite useless in that context, and here it seems ok, but report if this causes problems. Alberto
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Re: At last... RibbonExplorer
#newaddon
Alberto Buffolino
Sylwek Piekarski, il 13/01/2022 22.36, ha scritto:
It even works well in Office 2016.Alberto: Hi Sylwek, thanks for appreciation. Here I have a Office 2016 trial, for which I blocked updates to avoid an undesired upgrade to latest 365 interface, and indeed the latest add-on build seems to be working, but I have noticed anyway some strange behaviours, so be care, I cannot guarantee anything. Alberto
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Re: At last... RibbonExplorer
#newaddon
Alberto Buffolino
Joseph Lee, il 13/01/2022 21.41, ha scritto:
I must say this is one of the well-documented add-ons as far as source code is concerned. A note about object presentation type at the beginning was really helpful, too.Alberto: thanks Joseph. Yes, presentationType was been an interesting discovery, personally. I think it'd be useful in other add-ons too, like ToolbarsExplorer. Regarding license: I understand that this add-on is licensed under GNU GPL 3, which is incompatible with GPL 2. Have you considered re-licensing the add-on?Alberto: yes, my error, I'll change in v2. Subsequent to the publication of the add-on dev snapshot, there has been a discussion on the users list about using native interface versus an add-on like this (see the NvDA list archive for details).Alberto: I have seen. I have a bit different opinions, not very flattering, concerning Ribbons accessibility, hierarchical exploration, moving/gesture predictability and the overview of the potential that a menu must give over its application, a lot of these related to mind organization and rapid learning and operating in unusual contexts, but, sure, knowing native interface is a better approach than using an add-on that could become unfunctional in any moment. So, patience... this add-on will probably remain an experiment, in a minimum-effort state of support. Alberto
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Version 22.01 of Joseph Lee's add-ons: now available via Add-on Updater and on community add-ons website
#addonrelease
Hi all, Version 22.01 of the following add-ons are now available via Add-on Updater and from community add-ons website:
IMPORTANT NOTES:
Thank you. Cheers, Joseph
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Re: At last... RibbonExplorer
#newaddon
Eilana Benish
Hi, i use microsoft 365 the idea for this add-on is great but either I don't understand or it is not possible to change the values, select or open some comboboxes. for example the font selection combo box - I did not succeed too select a font or start typing in this autocomplete combobox the first characters of the font name. So I think in order to improve the user experience here, I would recommend too keep the default behavior for comboboxes that contains text or characters that user can choose or change or type some values in order to open the auto complete or the list of values to choose from. So good luck with this add on 😊
בתאריך יום ה׳, 13 בינו׳ 2022 ב-23:37 מאת Sylwek Piekarski <sylpiek@...>:
I don't have a problem with ribbons in Office, but I'm glad that such an -- ובכבוד רב, אילנה בניש מורשה נגישות שירות 2200 ייעוץ, ליווי והערכת נגישות ושמישות אינטרנט וטכנולוגיות מידע טלפון ישיר 📱 +972-50-7100367 | דוא"ל 📧 benish.ilana@...
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Re: At last... RibbonExplorer
#newaddon
Sylwek Piekarski
I don't have a problem with ribbons in Office, but I'm glad that such an add-on was created. Thank you very much. It even works well in Office 2016.
toggle quoted messageShow quoted text
kind regards - Sylwek W dniu 13.01.2022 o 16:14, Alberto Buffolino pisze:
Hi all,
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Re: At last... RibbonExplorer
#newaddon
Dennis L <dennisl1982@...>
I would consider using this if NVDA ever became my primary screen reader. NVDA needs to improve in the areas I stated the other day but nice work.
From: nvda-addons@nvda-addons.groups.io <nvda-addons@nvda-addons.groups.io> On Behalf Of Joseph Lee
Sent: Thursday, January 13, 2022 3:42 PM To: nvda-addons@nvda-addons.groups.io Subject: Re: [nvda-addons] At last... RibbonExplorer #newaddon
Hi, I must say this is one of the well-documented add-ons as far as source code is concerned. A note about object presentation type at the beginning was really helpful, too. Regarding license: I understand that this add-on is licensed under GNU GPL 3, which is incompatible with GPL 2. Have you considered re-licensing the add-on? Subsequent to the publication of the add-on dev snapshot, there has been a discussion on the users list about using native interface versus an add-on like this (see the NvDA list archive for details). The only thing I would add is that at least give folks a chance to demonstrate their skills with an add-on like this - who knows, it might be useful for some. Cheers, Joseph
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Re: At last... RibbonExplorer
#newaddon
Hi, I must say this is one of the well-documented add-ons as far as source code is concerned. A note about object presentation type at the beginning was really helpful, too. Regarding license: I understand that this add-on is licensed under GNU GPL 3, which is incompatible with GPL 2. Have you considered re-licensing the add-on? Subsequent to the publication of the add-on dev snapshot, there has been a discussion on the users list about using native interface versus an add-on like this (see the NvDA list archive for details). The only thing I would add is that at least give folks a chance to demonstrate their skills with an add-on like this - who knows, it might be useful for some. Cheers, Joseph
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